Richard Bartle on Human Rights in Virtual Worlds
Filed under: Guest Lectures in August 9, 2010. Tagged: human rights
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For those of you who missed his excellent talk at the Gotland Game Awards, Professor Richard Bartle is coming back for a new lecture the September 2nd!
This marks the first of a series of public lectures hosted by GAME this autumn in our course Human Rights and Diversity in Serious Games 2010. Like last year we’ll invite speakers from the industry, arts, academia, press, government and more, to discuss human rights and diversity in the context of modern interactive technology. All lectures are free and open to the public!
Bartle is a professor and game researcher at the University of Essex. He’s most famous for having created MUD (multi-user dungeon) – the first of what would later evolve to become massively multiplayer online role-playing games. He’s one of the regular writers over at the popular science blog Terra Nova, with a focus on the study of virtual worlds and he was the examiner for our own doctor Mirjam Eladhari’s dissertation.
He will be talking about human rights in virtual worlds and his work with the European Council to create an HR-manifest for games.
Time: Thursday, September 2nd, 16:30-18:30
Location: E31
Sjoerd De Jong from Teotl Studios
Filed under: Guest Lectures in April 21, 2010. Print This
Teotl Studios (formely known as Toltec Studios) is a young game development studio located in central Sweden, currently in its final stages of production on its debut game, The Ball.
Sjoerd De Jong – lead designer and developer of The Ball, and founder of Teotl Studios – is coming here this week for two reasons: first to give you guys feedback on the levels you’ve produced since his last visit, and second; to give two lectures.
Thursday, 22nd April (10:00 – 17:00, E31)
- Feedback from Sjoerd
Friday, 23rd April
Lecture 1: The Ball (10.00-12.00, B51)
- A look at an alpha build and introduction to the game and story
- History of the project
- How we work and organize ourselves
- Efficient Design – Why a ball?
- The concept and gameplay analyzed
- The pacing and balance of the game.
- The Art Style
Lecture 2: Working in the Games Industry (13.00-15.00, B51)
- How I started and how I got to where I am today
- Whats good about working in the games industry
- Whats bad about working in the games industry – The problems
- The challenges of the future and how the games industry is constantly evolving
- Small companies compared to large companies
- Freelancing
- How to break into the industry and get hold of your first job.
Game Concept Challenge 2010
Filed under: Guest Lectures in April 21, 2010. Print This
Note: this talk has been cancelled due to problems with flights!

Marlene from Game Concept Challenge 2010 is coming here to present and explain the rules for this years contest… Deadline is in October.
GCC is a prestigious competition for game concept developers. GCC has now been running for 8 years. GCC has previously been opened only for students from SOFE (School of Future Entertainment) and Blekinge Tekniska Högskola, BTH. But is now opened for students studying in all areas within game development as well as graduated students, not yet working for the industry, from all over Sweden.
The winner of GCC will receive an attractive award – 500 000 SEK to develop their game concept to full prototype stage. This goes hand in hand with a developing spot at Sweden’s first game incubator, GamePort. Thereafter, coaching and support will be given to professionally pitch the result to publishers. With publisher backing, getting to the next step, full-scale game production is possible.
Time: Thursday April 22, from 11:00 – 12:00 (cancelled due to flights)
Location: E31
Level Design with Sjoerd De Jong
Filed under: Guest Lectures in February 22, 2010. Print This

Sjoerd De Jong has been working with the Unreal Engine since 1999. He’s been involved in the development of five commercial Unreal Engine titles, has authored two books, released a training video and runs the worlds largest Unreal Engine 3 tutorials website! Add to this his five very large non-profit projects and more than 30 award winning Unreal levels and Sjoerd “Hourences” De Jong can safely claim to be an expert level designer and environment artist!
Hourences is visiting us next week for a week long workshop in the UDK! The workshop is reserved for SIM2 programmers and graphics, as a part of your Level Design course.
Time: Mon – Fre, March 1st – 5th, 08:00 – 18:00
Location: TBA
Goals for the week:
-Fully playable level in general
-Has some kind of gameplay valuable (needs a layout – not just a flat space…)
-Supports bots, and has weapons and such
-Actually resembles something (a building or landscape – not simply a bunch of cubic shapes)
-Needs at least one door and one elevator, and two scripted events.
-Needs to have a sky visible, with sunlighting.
-Needs at least one self-made particle system
-Needs at least one self-made material
-Needs to make use of both Meshes and Brushes.
-Needs at least one pool of water/lava/some other liquid
Nils Stadling from Microsoft
Filed under: Guest Lectures in January 19, 2010. Print This
Time: Wednesday, January 20th, 13:00-15:00
Location: Almedalen library, E22.
Wii Workshop with Prof. Akihiko Shirai
Filed under: Guest Lectures in December 11, 2009. Print This
Prof. Akihiko Shirai – creator of WiiMedia – is coming to GAME next week for a three day workshop on Wii-development!
Akihiko holds a Ph.D. in Engineering from Tokyo Institute of Technology and is currently employed as “science communicator” at the National Museum of Emerging Science and Innovation where he does just that; introducing the general public to emerging technologies by building new types of computer entertainment and games.
That is: he experiments with new types of human-computer interactions by building permanent exhibitions using laser range sensors, haptic interfaces, and augmented reality techniques to let visitors play to experience bleeding edge technology.
Some of his past research projects includes:
• VR and entertainment system design and development
• Robotics and Haptics for entertainment
• Tangible Playroom series (Haptic interaction platform for infants)
• RoboGamer (Physically connected game playing robot using GPGPU)
• SPIDAR (String based haptics interface)
• Springhead (Open source real-time physics engine)
• Digital Cinema (Production and screening)
• Augmented Distortion (Efficient deformation for low polygon model)
• GPUVision (Ultra fast computer vision on GPU)
• LuminaStudio (Real-time video composing on GPU)
• Axi-Vision (application for HD resolution Infrared ToF depth camera)
He has written several awarded papers, most notably the SIGGRAPH 2007 Best Paper; “WiiMedia: motion analysis methods and applications using a consumer video game controller”. This workshop is not to be missed! The workshop is reserved for staff and GAME programming students in years 2 and 3!
Monday, December 14
Lecture by Prof. Akihiko Shirai
Time: 14:00 – 15:00
Location: HGO, lecture hall E31
Wii Workshop intro
Time: 15:00
Location: HGO, lecture hall E30
Tuesday, December 15
Wii Workshop cont.
Time: 13:00 – 17:00
Location: HGO, lecture hall E30
Wednesday, December 16
Wii Workshop cont.
Time: 13:00 – 17:00
Location: HGO, lecture hall E41
Presentation of workshop results
Time: 17:00 – 18:00
Location: HGO, lecture hall E41
Alumni Days 2009 Program
Filed under: Blog » Guest Lectures in December 7, 2009. Print This
The annual Alumni Days are upon us yet again! This year features three full days of guest lectures and workshops by our industry active former students – ending the week with a huge party over at the Motion Capture Studio. Be there or be square!
Wednesday
13:00 – 17:00 (3rd year GAME Students)
Mikael Hedberg – Frictional Games
Location: E30
Workshop: Storywriting
13:00 – 17:00 (All Students Welcome! – but space is limited on sign-up basis)
Jonas Eriksson och Johan Presto – Pitchin
Charlotte Ryberg – Disco Volante
Sign-up: with Maria Larsson at BAC
Location: GIP
Workshop: Att Kommersialisera Kunskap
Thursday
10:30 – 12:00 (All Students)
Tobias Lundmark – Starbreeze Studios
Location: Borgen Movie Theater
Quality Assurance: Riddick – Assault on Dark Athena
LUNCH
13:00 – 14:00 (All Students Except 3rd Year GAME Students)
Johan Svahn – One Man Productions
Lecture: How to Start Your Own Studio
13:00 – 17:00 – (3rd year GAME students)
Mikael Hedberg – Frictional Games
Workshop: continues.
14:00 (All Students Except 3rd Year GAME Students)
Workshop: “Konsten att gå rätt – hur du använder kroppen, blicken och rösten för att nå dina mål.”
Friday
10:30 – 12:00 (All Students)
Mikael Hedberg – Frictional Games
Lecture: Story Writing
LUNCH
13:00 – 14:30 ( All Students)
Martin Ekdal & Koshjar Hamedi – Donya Labs
Demonstration: 3D Optimization
14:30 – 15:30 (All Students)
Nils Stadling – Microsoft Sweden
Lecture: Introduction of Microsoft Partnership
15:30 – 16:00 (All Students)
Emma Mellander – Nordic Game
Lecture: Nordic Game Presentation
16:00 (All Students)
Don Geyer – Wrap-up and Party Tickets Distributed
19:00 (All Students)
Alumni Mingle & Party! – With DJ Doktor DRYG
Location: Motion Capture Studio
Tobias Lundmark – Starbreeze Studios
Filed under: Guest Lectures in December 7, 2009. Print This
Tobias ‘Dopefish’ Lundmark is a GAME-alumni working (since 2006) at Starbreeze Studios as Quality Assurance. Dopefish has been in charge of breaking titles like The Darkness, The Chronicles of Riddick: Assault on Dark Athena, Bourne and the unannounced Project RedLime. He’s also a recurring guest teacher in our vastly popular online course Quality Assurance in Games.
Dopefish is coming here during the Alumni Days to do an informal Q&A-session about Riddick, Starbreeze and life as a game tester. Also, he’s promised to show some unreleased behind the scenes footage from the production of Riddick.
Question & Answers: Riddick – Assault on Dark Athena
Time: Torsdag, 10 December, 10:30 – 12:00
Location: Borgen Movie Theater






