Secrets of Grindea

Secrets of Grindea is an old-school RPG with co-op support for up to 4 players. It is a tribute to and sometimes a parody of the old SNES games so many of us grew up with and loved!

“In the world of Grindea everything is determined by one thing–how big your collection of stuff is. You take on the role as a young hero (or heroine) taking his or her first steps to become a famed Collector and help collect the most valuable rares in the entire kingdom. But is everything really as it seems? The hunt for rares soon turns into something bigger, a scenario where family, friendship and possibly the fate of the world rests in your hands.“

Developers:

  • Teddy Sjöström – Programmer
  • Vilya Svensson – Artist
  • Fred Ström – Animator

Tools:

Adobe Photoshop
XNA Framework

Post Mortem

Filed under: Projects » 3D games in 2012. Tagged: 4th year, GGC 2012
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Two complete strangers meet each other in the afterlife and have to join forces to find their way out. The ghosts have the ability to switch places with each other at any time, which is useful to work their ways through various puzzles on the way.

Post mortem is a two player co-operative puzzle adventure. The players can at any time translocate (switch places instantly)

Developers:

  • Niklas Hallin – graphics
  • Alexander Lusth – graphics
  • Johan Sköld – programer
  • Alexander Karlsson – programer
  • Marcus Petersson – Tech

Tools:
UDK, photoshop, 3Ds Max
Visual studio
Audacity
nFringe
Maya
Zbrush

Little Warlock

Filed under: Projects » 2D games in 2012. Tagged: 2nd year, GGC 2012, winners 2012
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Little Warlock is a casual browser based collectible card game suitable for a broad audience. It’s very easy to learn yet offers a great diversity and multiple playing style choices for the experienced player. Collect, create and trade hundreds of different cards that can be used to summon creatures, build structures or cast spells. There are options to build custom decks or to use any of the pre-made decks available to jump straight into the action.

What makes Little Warlock unique on the market is the addictive real time lane combat where the player has to adapt to the different conditions of various locations and enemies and where his or hers choices is what determines the outcome. Winning battles awards gold, experience and sometimes new cards or powerful items to further help the player in the quest to rule the world!

Developers:

  • Jerry Jonsson – Code
  • Andreas Sellstedt – Music
  • Lina Tonegran – Art

Tools:

Unity3D
Adobe Photoshop
Toon Boom Animate

Clapper

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Clapper is a rhythm and clap-game for kids, ages 5-8.
The game plays as cross between music and rhythm video-games and traditional hand-clapping games.“Clapper” is a 2 player game where the players work together to finish a level.

Instead of plastic instruments the game is played with “The Clapper Gloves”.

Developers:

  • Lee Kåberg – Producer, artist
  • Daniel Polgar – Lead design, artist
  • Niklas Hansson – Lead code, lead input device
  • Josefine Fahlström – Coder
  • Heidi Öster – Coder
  • Peder Beijnoff Bergström – Artist

The game is built in XNA 4.0 and we is use a particle engine called Mercury. Graphics is be produced in Photoshop. The sound for the game is be made by an friend of the group outside the school.

Abduction of Two

Filed under: Projects » Arcades and physical in 2012. Tagged: 1st year, GGC 2012
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Abduction of Two is a puzzle game where two lovers are separated by alien entities and the players have to reunite them. Two players have to complete their respective levels but cannot do so without the help of their teammate. Every change you make in your level also affects your teammate’s world (which you do not see) – sometimes for the better, sometimes for the worse!

Developers:

  • Mark Touktarev – Producer, Programmer
  • Oskar Thysell – Lead Designer, Lead Programmer
  • Rikard Dahlberg – Lead Artist
  • Daniel Andersson – Programmer
  • Christoffer Solgevik – Artist
  • Gillis Gröndahl – Artist
    • Tools:The game is coded in C# XNA, the art is made with the use of Adobe Photoshop, Adobe Illustrator and Cinema 4D.

      Zombie Segway Massacre

      Filed under: Projects » Arcades and physical in 2012. Tagged: 1st year, GGC 2012
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      What’s the one thing missing from major sporting events today? Zombies.

      Arena-based PVP fighting with zombies & segways

      Play it using the Wii Fit Board to control the segway and the Wiimote to swing your sword.

      Developers:

      • Kalle Jungell – Producer
      • Alexander Nording – Lead Artist
      • Viktor Berg Flodström – Design
      • Johan Grahn – Lead Programmer
      • Oskar Lindholm – Programmer

      Tools:

      3ds Max
      Untiy
      Photoshop
      Audacity